![]() It is likely that there is already a sample extension that does this, or a freebie plugin. Since you’d be using the Vray extension for SketchUp, (and that the TextWriter class has been part of the API since the beginning,) I’d suggest first checking the SketchUp Vray extension features to see if they’ve already implemented a batch local texture writer command. Yes, SketchUp Ruby extensions can write out the texture files in a batch way using the TextWriter class. Okay, your original question specifically said diffuse maps, but this workflow above is simply saving an embedded texture image out to a local file on the local machine, (ie, a SKP file is a proprietary binary container format.) Returns Boolean - true if the method succeededįilename - String - The filename to write the texture to.Ĭolorize (defaults to: false) - Boolean - Allows for the texture to be exported with the color adjustments. Material = Sketchup.active_model.materialsīasename = File.basename()įilename = File.join(Sketchup.temp_dir, basename) Writes the texture to file with option to preserve the color adjustments made by the material. # write(filename, colorize = false) ⇒ Object I think this is what I need but could use some help getting my head around it. But I cant say I fully understand it (Not a programmer unfortunately) I have had a look at the information about ruby you sent, it looks interesting, looks like what I’m after. I’m just using Vray to identify if the path to the expected file location as the default tray only displays what the file name should be not where its looking for it. I think its the sketchups in model materials collection. There a way to export all of the diffuse maps from materials to a folder The render will finish FAR before the majority of the swarm have kicked in. Connect it to 20 or so swarm controlled machines the render will start and connect to maybe 1 or two swarm nodes but will not load on others. If I try and render this model on its own with nothing else in the scene at 4k on medium quality with progressive rendering turned off (I like to see it doing something with the little squares). I’m going to use the model: Tech 3 Mistral 610 Component by Cyrus Khan purely as an example. The easiest way to explain this is by using a blank model with an imported 3D warehouse object. I’m working on getting these guys working to best practices with their models but there’s something that is bugging me and I am wondering if there’s a quick way to do it. ![]() One of the big differences I have seen is the distributed has had a huge upgrade with the Swarm, however it doesn’t like it when the materials diffuse maps are linked to an incorrect location. I recently took charge of the IT within our company, I have overseen the upgrade from Vray for sketchup 2.0 to 3.0. TL DR (Is there something that automatically extracts material diffuse maps into a folder for all materials to save doing it manually) I’m not sure if this is a Sketchup question or a V-Ray 3.0 Question.
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